Choose Andolasoft for Your App Development Needs

Andolasoft is an innovative company that ranks 20th on the bestwebdesignagencies.com list of iOS app development companies.

Expert developers and efficient project management are Andolasoft hallmarks, which helped us achieve this outstanding honor.

How We Can Help

If you have an idea for an iPhone app, Andolasoft’s expert staff can help you turn that concept into a reality.

We also have experience in rescuing troubled projects or improving existing apps.

No matter what stage your app is at, Andolasoft can help you bring it to market.

About Andolasoft

We have more than 100 developers who have worked on the development of over 150 apps, providing excellent service to more than 100 customers in eight countries.

When working with Andolasoft, you can be sure that we will:

  • Help you create an easy-to-use iPhone app that creates a rich and engaging experience for your users.
  • Deliver the completed app on time.
  • Respond quickly to your support requests.
  • Walk you through all phases of bringing your app to market, from initial concept through development, to creating an App Store account, to releasing and marketing your app.

No matter your level of experience, Andolasoft is the right choice for effective, efficient, iOS app development to meet your needs.

Andolasoft Awarded As TOP #21 iPhone App Development Company

top_10_php

 

It is a great privilege to announce that Andolasoft has been ranked at 21 in Top 25 iPhone app development companies by bestwebdesignagencies.com. Heartfelt thanks to our customers for their continued appreciation which helped us to be here today.

Needless to say that our top-notch iOS app developers, our efficient project management team have been providing excellent customer service won us the rank.

Few more reasons behind our success:

  • Easy-to-use iPhone app with rich and engaging user experience
  • Agile methodology to facilitate rapid mobile app development
  • Step-by-step guidance and suggestions to our customers starting from creating an App-Store account, publishing and marketing their application
  • We provide the right technical help and resources to our customer’s need
  • Industry Best Practices
  • We help customers knowledgeable in building as well as promoting their applications
  • On-time delivery
  • Fast and responsive communication support
  • Quick turnaround service

The bestwebdesignagencies.com is an autonomous body that identifies and lists out the best design and development companies in the world. The purpose is to help customers to find the best names in the industry. They adopt a stringent evaluation process to determine the quality of work delivered by a company and customer satisfaction.

How to put custom Gradient backgrounds in IOS App

iOS_screenshot-196x300

Introduction:

It is essential to have a unique design for every iPhone application; in order to deliver the most intriguing and compelling interfaces, customization is necessary in every step. A great place to start is to implement your own background and use a clear table view background. Many iOS apps are now following this. Another way is to add a custom background colour. It is as easy as setting the cells background color property.

I tried both the above methods, and still not satisfied with it. There are numerous applications that have pretty similar interfaces. That’s why I thought about putting a gradient view as the background.

Core Graphics is a great resource that helped me in the right direction. It is supposed to customize the background of a cell, but I used it as a basis for my code to draw a gradient.

Here is an example of GradientView

GradientView.h

[sourcecode]#import <UIKit/UIKit.h>
@interface GradientView : UIView
{
}
@end[/sourcecode]

GradientView.m

[sourcecode]#import "GradientView.h"
#import <QuartzCore/QuartzCore.h>
@implementation GradientView
//
// layerClass
//
// returns a CAGradientLayer class as the default layer class for this view
//
+ (Class)layerClass
{
return [CAGradientLayer class];
}
//
// setupGradientLayer
//
// Construct the gradient for either construction method
//
– (void)setupGradientLayer
{
CAGradientLayer *gradientLayer = (CAGradientLayer *)self.layer;
gradientLayer.colors =
[NSArray arrayWithObjects:
(id)[UIColor colorWithRed:0.85 green:0.85 blue:0.85 alpha:0.8].CGColor,(id)[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1].CGColor,
(id)[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1].CGColor,(id)[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1].CGColor,
nil];
self.backgroundColor = [UIColor clearColor];
}
//
// initWithFrame:
//
// Initialise the view.
//
– (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
CAGradientLayer *gradientLayer = (CAGradientLayer *)self.layer;
//gradientLayer.cornerRadius = 10;
gradientLayer.colors =
[NSArray arrayWithObjects:
(id)[UIColor colorWithRed:0.255/255.0 green:0.215/255.0 blue:0.0/255.0 alpha:0.5].CGColor,(id)[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1].CGColor,
(id)[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1].CGColor,(id)[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1].CGColor,(id)[UIColor colorWithRed:1.0 green:1.0 blue:1.0 alpha:1].CGColor,
nil];
self.backgroundColor = [UIColor clearColor];
}
return self;
}
@end[/sourcecode]

Then u can use this class object in “cellForRowAtIndex” method of “UITableViewController” class as follows

[sourcecode]- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault         reuseIdentifier:CellIdentifier] ;            cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.backgroundView = [[[GradientView alloc] init] autorelease];
}
// Configure the cell.
cell.textLabel.text = [self.allFolder objectAtIndex:indexPath.row];
cell.textLabel.backgroundColor = [UIColor clearColor];
cell.imageView.image=[UIImage imageNamed:@"folder.png"];
return cell;
}[/sourcecode]

Conclusion:

Many times, we need to make the application stand out from the crowd. While redesigning, we need something that would make our list of contents distinct from all the other table views. Hence, implementing custom background tables in ‘UITableView’ will be a smart way to start.

How To Use “UIActionSheet” As A Pop-over View In Your IOS Apps

iOS-destructive_button

What is UIActionSheet

The action sheet in iOS contains a title and one or more buttons. Each of the buttons is associated with separate actions. It can be presented from a toolbar; tab bar, button bar item or from a view, however the title can be optional.

Why use UIActionSheet?

UIActionSheet is used in the following cases:

  • To show an option for a given task
  • To prompt the user to confirm an action
  • To get user input

Action sheet is dismissed by touching anywhere outside the pop-over.

How to use it?

  • Extend the UIActionSheetDeleagte in the .h header file of the ViewController
  • Then add a method named as”showActionSheet”

Example

[sourcecode]@interface MyViewController : UIViewController {

}

-(IBAction)showActionSheet:(id)sender;
@end[/sourcecode]

Initializing the UIActionSheet takes 5 following parameters

  •  initWithTitle
  • delegate
  • cancelButtonTitle
  • destructiveButtonTitle
  • otherButtonTitles

Add the following code in the .m file of viewcontroller.

Example

[sourcecode]-(IBAction)showActionSheet:(id)sender {
UIActionSheet *popupQuery = [[UIActionSheet alloc] initWithTitle:@"Set your title" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Destructive Button" otherButtonTitles:@"Rename",@"Delete", nil];

popupQuery.actionSheetStyle = UIActionSheetStyleBlackOpaque;
[popupQuery showInView:self.view];
[popupQuery release];
}[/sourcecode]

How to know which button was clicked by user?

There is a delegate method named as “actionSheet clickedButtonAtIndex” in which you can get the action.

[sourcecode]-(void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {

switch (buttonIndex) {
case 0:
NSLog(@”%@”,Destructive Button Clicked);
break;
case 1:
NSLog(@”%@”,Rename Button Clicked);
break;
case 2:
NSLog(@”%@”,Delete Button Clicked);
break;
case 3:
NSLog(@”%@”,Cancel Button Clicked);
break;
}
}[/sourcecode]

Conclusion:

UIActionSheet gives additional choices to the users for a particular action & gives a cleaner look to the app.

How to show Captured Images dynamically in “GridView” Layout

There are numerous camera apps in the market which displays shopping items (i.e. image view). In these camera apps we need to arrange each photo items in a list view, basically a ‘Grid View’.

In such cases, ‘table layout’ would be easier to use; but it is difficult to arrange large number of items in

gridview_sample-253x300

side scroll view. As ‘table view’ is just a layout manager, it doesn’t allow direct interaction with each item to the users.

In order to tackle such development issues, it would be smart to implement ‘Grid View’ Layout.

What is “Grid View” Layout?

Grid View (android.widget.Grid View) is a layout that is implemented to show two-dimensional view with scrollable structure.

With the help of ‘List’ adapter, we can add images dynamically to a ‘Grid View’ layout by customizing the number of columns.

Let me tell you the process to show your Android Smartphone captured images dynamically in “Grid View” layout with some example.

Example of Layout xml

[sourcecode]<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >

<RelativeLayout
android:id="@+id/RelativeGridLayout"
android:layout_width="wrap_content"
android:layout_height="fill_parent" >

<GridView
android:id="@+id/gridviewimg"
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:gravity="center"
android:numColumns="2"
android:scrollbarStyle="outsideInset"
android:smoothScrollbar="true"
android:verticalSpacing="10dp"
android:paddingBottom="50dp"
android:paddingTop="10dp"
/>
</RelativeLayout>

<RelativeLayout
android:id="@+id/RelativeLayout01"
android:layout_width="fill_parent"
android:layout_height="40dp"
android:layout_alignBottom="@+id/RelativeGridLayout"
>

<Button
android:id="@+id/capture_btn1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:text="Camera" />
</RelativeLayout>

</RelativeLayout>[/sourcecode]

Example of Main form Activity class

1.MainActivity.java

[sourcecode]package com.example.gridviewimagesdemo;

import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Date;
import java.util.List;

import android.net.Uri;
import android.os.Bundle;
import android.os.Environment;
import android.provider.MediaStore;
import android.app.Activity;
import android.content.ActivityNotFoundException;
import android.content.Context;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
import android.view.Menu;
import android.view.View;
import android.view.ViewGroup;
import android.view.View.OnClickListener;
import android.widget.BaseAdapter;
import android.widget.Button;
import android.widget.GridView;
import android.widget.ImageView;
import android.widget.Toast;

public class MainActivity extends Activity implements OnClickListener {

Button captureBtn = null;
final int CAMERA_CAPTURE = 1;
private Uri picUri;
private DateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss");
private GridView grid;
private  List<String> listOfImagesPath;

public static final String GridViewDemo_ImagePath = Environment.getExternalStorageDirectory().getAbsolutePath() + "/GridViewDemo/";

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);

captureBtn = (Button)findViewById(R.id.capture_btn1);
captureBtn.setOnClickListener(this);
grid = ( GridView) findViewById(R.id.gridviewimg);

listOfImagesPath = null;
listOfImagesPath = RetriveCapturedImagePath();
if(listOfImagesPath!=null){
grid.setAdapter(new ImageListAdapter(this,listOfImagesPath));
}
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}

@Override
public void onClick(View arg0) {
// TODO Auto-generated method stub
if (arg0.getId() == R.id.capture_btn1) {

try {
//use standard intent to capture an image
Intent captureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
//we will handle the returned data in onActivityResult
startActivityForResult(captureIntent, CAMERA_CAPTURE);
} catch(ActivityNotFoundException anfe){
//display an error message
String errorMessage = "Whoops – your device doesn’t support capturing images!";
Toast toast = Toast.makeText(this, errorMessage, Toast.LENGTH_SHORT);
toast.show();
}
}

}

protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (resultCode == RESULT_OK) {
//user is returning from capturing an image using the camera
if(requestCode == CAMERA_CAPTURE){
Bundle extras = data.getExtras();
Bitmap thePic = extras.getParcelable("data");
String imgcurTime = dateFormat.format(new Date());
File imageDirectory = new File(GridViewDemo_ImagePath);
imageDirectory.mkdirs();
String _path = GridViewDemo_ImagePath + imgcurTime+".jpg";
try {
FileOutputStream out = new FileOutputStream(_path);
thePic.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.close();
} catch (FileNotFoundException e) {
e.getMessage();
} catch (IOException e) {
e.printStackTrace();
}
listOfImagesPath = null;
listOfImagesPath = RetriveCapturedImagePath();
if(listOfImagesPath!=null){
grid.setAdapter(new ImageListAdapter(this,listOfImagesPath));
}
}
}
}

private List<String> RetriveCapturedImagePath() {
List<String> tFileList = new ArrayList<String>();
File f = new File(GridViewDemo_ImagePath);
if (f.exists()) {
File[] files=f.listFiles();
Arrays.sort(files);

for(int i=0; i<files.length; i++){
File file = files[i];
if(file.isDirectory())
continue;
tFileList.add(file.getPath());
}
}
return tFileList;
}

public class ImageListAdapter extends BaseAdapter
{
private Context context;
private List<String> imgPic;
public ImageListAdapter(Context c, List<String> thePic)
{
context = c;
imgPic = thePic;
}
public int getCount() {
if(imgPic != null)
return imgPic.size();
else
return 0;
}

//—returns the ID of an item—
public Object getItem(int position) {
return position;
}

public long getItemId(int position) {
return position;
}

//—returns an ImageView view—
public View getView(int position, View convertView, ViewGroup parent)
{
ImageView imageView;
BitmapFactory.Options bfOptions=new BitmapFactory.Options();
bfOptions.inDither=false;                     //Disable Dithering mode
bfOptions.inPurgeable=true;                   //Tell to gc that whether it needs free memory, the Bitmap can be cleared
bfOptions.inInputShareable=true;              //Which kind of reference will be used to recover the Bitmap data after being clear, when it will be used in the future
bfOptions.inTempStorage=new byte[32 * 1024];
if (convertView == null) {
imageView = new ImageView(context);
imageView.setLayoutParams(new GridView.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
imageView.setPadding(0, 0, 0, 0);
} else {
imageView = (ImageView) convertView;
}
FileInputStream fs = null;
Bitmap bm;
try {
fs = new FileInputStream(new File(imgPic.get(position).toString()));

if(fs!=null) {
bm=BitmapFactory.decodeFileDescriptor(fs.getFD(), null, bfOptions);
imageView.setImageBitmap(bm);
imageView.setId(position);
imageView.setLayoutParams(new GridView.LayoutParams(200, 160));
}
} catch (IOException e) {
e.printStackTrace();
} finally{
if(fs!=null) {
try {
fs.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
return imageView;
}
}
}[/sourcecode]

Example of Manifest.xml file content:

Example of AndroidManifest.xml

[sourcecode]<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.gridviewimagesdemo"
android:versionCode="1"
android:versionName="1.0" >

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.gridviewimagesdemo.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />

<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>

</manifest>[/sourcecode]

Conclusion:

So, a ‘Grid view’ implementation would result in following features and benefits:

  • In ‘GridView’ layout items would be listed in a static grid, defined in layout xml file.
  • ‘Gridview’ extends android.widget.Adapter, so it could be used where large amount of data is managed in a single page frame.
  • Enhanced data source binding capabilities (Direct interaction with SQLite Data Source)
  • Built-in support for sorting and paging mechanism
  • Additional Column types (ImageField)

I would like to recommend you to go through my previous article on where I have clearly narrate the process to display your iPhone captured images in Grid View layout.

I hope you find this useful. If you want to develop android or iPhone mobile app for you or for your organization, then you can hire single or group of developers from the pool of skilled and accomplished android specialists. Drop me a line below with your thoughts, thanks.

Guide To Display Images In Grid View On IPhone

In some iOS apps, displaying images in a single view would make the UI lose its uniformity. It would be difficult to manage images of different resolution and impossible to keep track of thousand of images without using Grid View in iPhone.

This is just like a “Grid View” application. Here we will explore how to display images, programmatically in “Grid view” on an iPhone.

Here We Go…

Step 1:

  • Open Xcode
  • Create a View base applicationGridview-123
  • Give the application name “ImageGrid”.

Step 2:

The directory structure is automatically created by the Xcode which also adds up essential frameworks to it. Now, explore the directory structure to check out the contents of the directory.

Step 3:

Here you need to add one ‘NSObject’ class to the project.

  • Select  project -> New File -> Cocoa Touch -> Objective-C class
  • Give the class name “Images”.

Step 4:

Then add an image to the project and give the image name “icon.png”.

Step 5:

  • Open “ImageGridViewController” file and add ‘UITableViewDelegate’ and ‘UITableViewDataSource’
  • Define ‘UITableView’ and ‘NSMutableArray’ classes as well as the buttonPressed: method
  • Import the ‘Image.h’ class and make the following changes.

[sourcecode]#import &lt;UIKit/UIKit.h&gt;
#import "Image.h"
@interface ImageGridViewController:UIViewController &lt;UITableViewDelegate, UITableViewDataSource&gt; {
IBOutlet UITableView *tableView;
NSMutableArray&nbsp; *sections;
}
@property (nonatomic, retain) UITableView *tableView;
@property (nonatomic, retain) NSMutableArray *sections;
-(IBAction)buttonPressed:(id)sender;
@end[/sourcecode]

Step 6:

  • Double click the ‘ImageGridViewController.xib’ file and open it in the Interface Builder.
  • First drag the ‘TableView’ from the library and place it in the view window.
  • Select ‘tableview’ from the view window and bring up connection inspector and connect ‘dataSource’ to the ‘File’s Owner’ and delegate to the ‘File’s Owner’ icon.
  • Now save the .xib file and go back to Xcode.

Step 7:

In the ‘ImageGridViewController.m’ file, make the following changes:

[sourcecode]#import "ImageGridViewController.h"
#import "Item.h" @implementation ImageGridViewController
@synthesize tableView,sections;

-(void)loadView{

[super loadView];
sections = [[NSMutableArray alloc] init];

for(int s=0;s&lt;1;s++) { // 4 sections
NSMutableArray *section = [[NSMutableArray alloc] init];

for(int i=0;i&lt;12;i++) {// 12 items in each section
Image *item = [[ Image alloc] init];
item.link=@"New Screen";
item.title=[NSString stringWithFormat:@"Item %d", i];
item.image=@"icon2.png";

[section addObject:item];
}
[sections addObject:section];
}
}

– (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return [sections count];
}

– (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 1;
}

– (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath {
NSMutableArray *sectionItems = [sections objectAtIndex:indexPath.section];
int numRows = [sectionItems count]/4;
return numRows * 80.0;
}

-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {

NSString *sectionTitle = [NSString stringWithFormat:@"Section&nbsp; %d", section];
return sectionTitle;
}

– (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {

static&nbsp;&nbsp; &nbsp;NSString *hlCellID = @"hlCellID";

UITableViewCell *hlcell = [tableView dequeueReusableCellWithIdentifier:hlCellID];
if(hlcell == nil) {
hlcell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault reuseIdentifier:hlCellID] autorelease];
hlcell.accessoryType = UITableViewCellAccessoryNone;
hlcell.selectionStyle = UITableViewCellSelectionStyleNone;
}

int section = indexPath.section;
NSMutableArray *sectionItems = [sections objectAtIndex:section];

int n = [sectionItems count];
int i=0,i1=0;

while(i&lt;n){
int yy = 4 +i1*74;
int j=0;
for(j=0; j&lt;4;j++){

if (i&gt;=n) break;
Image *item = [sectionItems objectAtIndex:i];
CGRect rect&nbsp; = CGRectMake(18+80*j, yy, 40, 40);
UIButton *buttonImage=[[UIButton alloc] initWithFrame:rect];
[buttonImage setFrame:rect];
UIImage *buttonImageNormal=[UIImage imageNamed:item.image];
[buttonImage setBackgroundImage:buttonImageNormal forState:UIControlStateNormal];
[buttonImage setContentMode:UIViewContentModeCenter];
NSString *tagValue = [NSString stringWithFormat:@"%d%d", indexPath.section+1, i];
buttonImage.tag = [tagValue intValue];
//NSLog(@tag….%d", button.tag);
[buttonImage addTarget:self
action:@selector(buttonPressed:)forControlEvents:UIControlEventTouchUpInside];
hlcell.contentView addSubview:buttonImage];
[buttonImage release];

UILabel *label = [[[UILabel alloc]initWithFrame:CGRectMake((80*j)-4, &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;yy+44, 80, 12)] autorelease];
label.text = item.title;
label.textColor = [UIColor blackColor];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = UITextAlignmentCenter;
label.font = [UIFont fontWithName:@"ArialMT" size:12];
[hlcell.contentView addSubview:label];
i++;
}
i1 = i1+1;
}
return hlcell;
}
-(IBAction)buttonPressed:(id)sender {
int tagId = [sender tag];
int divNum = 0;
if(tagId&lt;100)
divNum=10;
else
divNum=100;
int section = [sender tag]/divNum;
section -=1;// we had incremented at tag assigning time
int itemId = [sender tag]%divNum;
NSLog(@"…section = %d, item = %d", section, itemId);
NSMutableArray*sectionItems = [sections objectAtIndex:section];
Image&nbsp;&nbsp; &nbsp;*item&nbsp;&nbsp; &nbsp;=&nbsp;&nbsp; &nbsp;[sectionItems objectAtIndex:itemId];
NSLog(@"Image selected…..%@, %@", item.title, item.link);

}

-(void)viewDidLoad{
[super viewDidLoad];
}

-(void)didReceiveMemoryWarning{
[super didReceiveMemoryWarning];
}

-(void)viewDidUnload{
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}

-(void)dealloc{
[super dealloc];
}
@end[/sourcecode]

Step 8:

Open the ‘Image.h’ file and make the following changes:

[sourcecode]#import &lt;Foundation/Foundation.h&gt;
@interface Image:NSObject{
NSString*title;
NSString*link;
NSString*image;
}
@property(nonatomic, copy)NSString*title;
@property(nonatomic, copy)NSString*link;
@property(nonatomic, copy)NSString*image;
@end[/sourcecode]

Step 9:

Make the changes in the ‘Item.m’ file:

[sourcecode]#import "Image.h"
@implementation Item
@synthesize title, link, image;
@end[/sourcecode]

Step 10:

Now save it and compile it in the Simulator.

It would be smart to use Grid View to display a number of images in a single view because it enables to manage multiple images efficiently. Users are also facilitated to keep track of their images. It becomes eye soothing and looks great on the iPhone mobile devices.

Keep visiting regularly to Andolasoft blog to know our upcoming article about the process to show your android Smartphone captured images dynamically in “Grid View” Layout.