How To Monetize IOS App Through Apple In-App Purchase Integration

What Is In App Purchase?

Apple’s In-App purchase lets you the ability to sell items within your free or paid app which includes premium content, virtual goods, upgrade features and subscriptions. Apple takes 30% of the commission and you receive 70% of the purchase price.

Each purchase is associated with a product type. The product types are:

  • Apple-In-App-Purchase-208x300

    Consumable Products:

Consumables are In-App Purchases that must be purchased each time the user needs that item.

  • Non-Consumable Products:

Non-Consumables are In-App Purchases that only need to be purchased once by the user and are available to all devices registered to a user.

  • Auto-Renewable Subscriptions:

Auto-Renewable Subscriptions allow the user to purchase episodic content or access to dynamic digital content for a set duration time. At the end of each duration, the subscription will renew itself, until a user opts out.

  • Non-Renewable Subscriptions:

Non-Renewing Subscription allow the sale of services with a limited duration. Non-Renewing Subscriptions must be used for In-App Purchases that offer time-based access to static content.

  • Free Subscriptions:

Free Subscriptions are an extension of Auto-Renewable Subscriptions that permit the delivery of free subscription content to Newsstand-enabled applications.

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The Free Subscription In-App Purchase type is implemented in the same way as an Auto-Renewable Subscription, just without any charges to the user. Free Subscriptions do not have expiration, but the user can turn off the subscription at any time.

You can use any one of the above as best suit to your application.

For example, integrating InApp purchase for Non-consumable type product.

In Non-consumable products type, user has to pay only once. Then the content or items will be available to all the device against that user’s apple ID.

What To Do Before Integrating In App Purchase To Your Application?

  1. Connect to iTunes
  2. Then create an unique App ID for your application and enable in-app purchases for that.
  3. Update the app with created bundle ID and code signing in Xcode with corresponding provisioning profile.
  4. Create the app using the AppID you’ve registered. Then goto Manage Applications in iTunes Connect.
  5. Make sure you have set up the bank details for your app as it is necessary for supporting In-App purchase.
  6. Then Add a new non-consumable product for In-App purchase.
  7. Last step is to create a test user account using Manage Users option in iTunes connect page of your app.

Lets write the code

First include StoreKit Framework into the app.Then write the following code in ViewController.h file

#import <UIKit/UIKit.h>
#import <StoreKit/StoreKit.h>
 
@interface MyViewController : UIViewController
<SKProductsRequestDelegate,SKPaymentTransactionObserver>
 
{
 
}
-(IBAction)PurchaseButtonClicked:(id)sender;
 
- (void) completeTransaction: (SKPaymentTransaction *)transaction;
- (void) restoreTransaction: (SKPaymentTransaction *)transaction;
- (void) failedTransaction: (SKPaymentTransaction *)transaction;
 
@end 
Write the following code in ViewController.m file
-(IBAction)PurchaseButtonClicked:(id)sender {
    SKProductsRequest *request= [[SKProductsRequest alloc]
initWithProductIdentifiers: [NSSet setWithObject: @"your_product_ID"]];
    request.delegate = self;
    [request start];
}
- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response
{
   [[SKPaymentQueue defaultQueue] addTransactionObserver:self];
 
   NSArray *myProduct = response.products;
   NSLog(@"%@",[[myProduct objectAtIndex:0] productIdentifier]);
 
   //Since only one product, we do not need to choose from the array. Proceed directly to payment.
 
   SKPayment *newPayment = [SKPayment paymentWithProduct:[myProduct objectAtIndex:0]];
   [[SKPaymentQueue defaultQueue] addPayment:newPayment];
 
   [request autorelease];
}
 
- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions
{
 for (SKPaymentTransaction *transaction in transactions)
   {
      switch (transaction.transactionState)
      {
         case SKPaymentTransactionStatePurchased:
              [self completeTransaction:transaction];
              break;
         case SKPaymentTransactionStateFailed:
              [self failedTransaction:transaction];
              break;
         case SKPaymentTransactionStateRestored:
              [self restoreTransaction:transaction];
         default:
              break;
      }
    }
} 
 
- (void) completeTransaction: (SKPaymentTransaction *)transaction
{
    NSLog(@"Transaction Completed");
    // You can create a method to record the transaction.
    // [self recordTransaction: transaction];
    // You should make the update to your app based on what was purchased and inform user.
    // [self provideContent: transaction.payment.productIdentifier];
    // Finally, remove the transaction from the payment queue.
    [[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}
 
- (void) restoreTransaction: (SKPaymentTransaction *)transaction
{
    NSLog(@"Transaction Restored");
    // You can create a method to record the transaction.
    // [self recordTransaction: transaction];
    // You should make the update to your app based on what was purchased and inform user.
    // [self provideContent: transaction.payment.productIdentifier];
    // Finally, remove the transaction from the payment queue.
    [[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}
 
- (void) failedTransaction: (SKPaymentTransaction *)transaction
{
    [activityIndicator stopAnimating];
    if (transaction.error.code != SKErrorPaymentCancelled)
    {
      // Display an error here.
      UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Purchase Unsuccessful"
      message:@"Your purchase failed. Please try again."
      delegate:self
      cancelButtonTitle:@"OK"
      otherButtonTitles:nil];
      [alert show];
      [alert release];
     }
 
    // Finally, remove the transaction from the payment queue.
    [[SKPaymentQueue defaultQueue] finishTransaction: transaction];
}

That’s it, now your app is integrated with the inApp purchase with non-consumable subscription.

Note: Please review Apple Guidelines (https://developer.apple.com/appstore/resources/approval/guidelines.html) before publishing the app to the app store.

Andolasoft has expertise in iOS application development and other iOS integration.

See Also: E-Signature SDK for iOS App Developer

Like this blog? I’d love to hear about your thoughts on this. Thanks for sharing your comments.

Useful Features Of IOS 7

iOS 7 is the latest version of Apple’s iOS mobile operating system. It was first announced at WWDC on June 10, 2013. iOS 7 introduces great new features like Control Center, Air Drop for iOS, smarter multitasking and lots more. It also makes the things easier, faster, and more enjoyable.

Here are the best hidden features of iOS 7:

64 bit support

iOS apps can now be compiled for the 64-bit runtime. All system libraries and frameworks are 64-bit ready, meaning that they can be used in both 32-bit and 64-bit apps. When compiled for the 64-bit runtime, apps will run faster because of the availability of extra processor resources in 64-bit mode.

iOS uses the same LP64 model that is used by OS X and other 64-bit UNIX systems, which means fewer problems when porting code.

Better Multi-Tasking

Smarter API is one of the major feature of iOS 7. This new multitasking APIs has the ability to perform app updates in the background at convenient time. Now, when you double-click the home button, all apps appear as big screens. The last app you were in is now front-and-center so swapping between apps is lightning fast. Better yet, closing apps that are not working well now just requires a swipe of the finger up.

Multi-tasking
Email Enhancements

In iOS 7, it is very easy to find emails. You just need to know the persons email ID, name or a keyword and the Mail app will search the email for you. Also You can send an email from inbox to the junk folder in a single click. Just tap the flag in the bottom right corner of the email and choose “move to junk”.

Email

Email Enhancements

In iOS 7, it is very easy to find emails. You just need to know the persons email ID, name or a keyword and the Mail app will search the email for you. Also You can send an email from inbox to the junk folder in a single click. Just tap the flag in the bottom right corner of the email and choose “move to junk”.

Siri-Search

AirDrop

AirDrop technology simplifies data sharing between users of different devices nearby. Data is transferred directly, not via emails, cloud services and alike.

AirDrop

Junk Email

Now you can send an email from your inbox right to the junk folder. Just tap the flag in the bottom right corner of the email and choose “move to junk”.

Junk_Email

Save Money By Using Face Time Audio Calls

iOS 7 adds the ability to have audio only calls using FaceTime Audio. Now, you can make a call over 4G or Wi-Fi without the video component, and the sound quality is fabulous. Just go to the desired contact and press on the phone symbol next to FaceTime. Alternatively, you can search for your contact in the FaceTime app itself.

Audio-call

Looking to make your mobile application dreams come true? Contact us today to make it a reality.

Recommended Reading: How to make Static Framework iOS device independent?

How To Create A Static Library Or Framework For IOS?

A static library is a package of classes, functions, definitions and resources, which can be packed together and easily shared among projects. This facilitates reuse of code easier as you will have your own set of classes and utility functions.

Here are the steps to create your static library or framework

Step 1 : Create A New ‘Cocoa Touch Static Library’ Project

  • Choose template as Cocoa Touch Static Library.
  • Start with create new project >> iOS >> Framework & Library >> Cocoa Touch Static Library

choose_template_for_project

Note: The name you entered in product field will be the name of your framework.
Example:  ‘MyCompany’ will generate ‘MyCompany.framework’

Step 2: Create The Primary Framework Header (Recommended)

Usually, framework header is imported this way – <MyCompany/MyCompany.h>

  • Create an ‘.h’ file – ‘MyCompany.h
  • If X-Code creates it for you, just delete the ‘.m’ file and import the inner classes used in ‘.h’ file
  • If you import only ‘MyCompany.h’ (#import <MyCompany/MyCompany.h>) then the rest of the files need not be imported
#import <Foundation/Foundation.h>
  • Now, add your new sources
  • Make the header ‘Public’

Public headers are copied to the .framework and can be imported using the framework

  • Select the header in the project explorer, then expand the Utilities pane (Cmd+Option+0) to modify the scope of header.
  • In the ‘Target Membership’ group select the checkbox next to the ‘.h’ file.
  • Then, change the scope of the header from ‘Project’ to ‘Public’.

You might have to uncheck and check the box to get the dropdown list. This will ensure that the header is copied to the correct location in the copy headers phase.

Step 3: Update The Public Headers Location

  • To avoid copying private headers to the framework check that the public headers are copied to a separate directory, e.g. $(PROJECT_NAME)Headers.
  • Select the project in the file explorer >> select the targets >> ‘Build Settings’ tab.
  • Set ‘Public Headers Folder Path’ to ‘$(PROJECT_NAME)Headers’ for all configurations by searching the ‘Public Headers Folder Path’. This folder must be unique if you are working with multiple Frameworks.

headers_xcode

 

 

 

 

Step 4: Setup ‘Build Settings’

"Dead Code Stripping" => No (for all settings)
"Strip Debug Symbols During Copy" => No (for all settings)
"Strip Style" => Non-Global Symbols (for all settings)

Step 5: Make Sure That Framework Is Used As Dependent Target

  • Generate the basic skeleton of the framework in the static library target. Also include a simple post-build script.
  • Select your target in the file navigator and click the ‘Build Phases’ tab
  • Then, click ‘Add Build Phase’ >> ‘Add Run Script’ and paste the following script in the source portion of the run script build phase.
set–e
mkdir -p "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Versions/A/Headers"
# Link the "Current" version to "A"
/bin/ln -sfh A "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Versions/Current"
/bin/ln -sfh Versions/Current/Headers "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Headers"
/bin/ln -sfh "Versions/Current/${PRODUCT_NAME}" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/${PRODUCT_NAME}"
# The -a ensures that the headers maintain the source modification date so that we don't constantly
# cause propagating rebuilds of files that import these headers.
/bin/cp -a "${TARGET_BUILD_DIR}/${PUBLIC_HEADERS_FOLDER_PATH}/" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Versions/A/Headers"
mycompany_xcode
  • Build your project

The build products directory is usually in-
(~/Library/Developer/Xcode/DerivedData/<ProjectName>-<gibberish>/Build/Products/…)

You will find the ‘libMyCompany.a’ static library, a headers folder, and a ‘MyComapny.framework’ folder which contains the basic skeleton of your framework.

build_product_directory

SEE ALSO: How to make Static Framework iOS device independent?

I hope you enjoyed this topic, if you have any questions or comments please share below!

Sweet Journey | New IOS App From Andolasoft

We are excited to announce that ‘Sweet Journey’ – a diary app is now in App Store. Deployed last week, got overwhelming responses with over 100 downloads around the world. It is a personal diary on the go. You could use it as a journal or photo album to keep your memories safe. Capture photos, videos and take notes, all in one app.

Download ‘Sweet Journey’ from App-Store

sweetjourney_logo

Journals and diaries are great to use, but it is vulnerable to threats like damage, lost. So, we came-up with an unique app idea to make note taking easier. If you like to carry around a journal and scribble notes, why not capture that on your iPhone or iPad. It would be easier, faster and insightful. You could do more than just writing notes and taking photos.

What You Can Do With Sweet Journey

  • Create notes with date and time
  • Capture snaps and videos with tags and timestamp
  • Record voices with tags and timestamp
  • Save photos with Geo-tag to see in map view, based on location
  • Store memories in one gallery and sort as per day, month and year

Here’s What We Did:

  • Designed the application logo, user interfaces (UI/UX) and animation effects
  • Developed the app in native language i.e. Objective-C and Cocoa Touch framework
  • Devised the application process and flow from navigation to monetization
  • Implemented Tapku SDK
  • Used iCarousel library for paged and scroll view
  • Deployed the app to App Store within 3 weeks since the initiation of project

So, go ahead; download the app and see how ‘SweetJourney’ can help memories last forever. Feel free to write reviews in iTunes.

Auditnet_appstore1

 

 

SJ_sc_small

 

How To Create A Gridview With ‘UICollectionView’ In IOS6 & Above

What Is ‘UICollectionView’?

‘UICollectionView’ is a class introduced in iOS 6 SDK. It helps developers in creating grid view to handle ordered collection of data items using customizable layouts. ‘Collection view’, available in this class is like ‘UItableview’ which supports multiple column layouts.

Getting Started:

Create new ‘.h‘ and ‘.m‘ files to display the images.

In ‘ShowImagesViewController.h

#import <UIKit/UIKit.h>
@interface ShowImagesViewController :UICollectionViewController
{
NSArray *allImages;
}
@property (nonatomic, retain) NSArray *allImages;
@end

In ‘ShowImagesViewController.m

#import "ShowImagesViewController.h"
@implementation ShowImagesViewController
@synthesize allImages;
- (void)viewDidLoad
{
[superviewDidLoad];
allImages = [NSArrayarrayWithObjects:@"pizza.jpeg",
@"sides_img.png", @"sandwich_img.png", @"pizza_img.png",
@"pasta_img.png", @"drinks_img.png", @"pizza.jpeg",
@"sides_img.png", @"sandwich_img.png", @"pizza_img.png",
@"pasta_img.png", @"drinks_img.png", nil];
}
 
- (void)didReceiveMemoryWarning
{
[superdidReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
- (NSInteger)collectionView:(UICollectionView *)collectionViewnumberOfItemsInSection:(NSInteger)section
{
returnrecipeImages.count;
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionViewcellForItemAtIndexPath:(NSIndexPath *)indexPath
{
staticNSString *identifier = @"Cell";
UICollectionViewCell *cell = [collectionView
dequeueReusableCellWithReuseIdentifier:identifier
forIndexPath:indexPath];
 
UIImageView *allImageView = (UIImageView *)[cell viewWithTag:100];
allImageView.image = [UIImageimageNamed:[allImagesobjectAtIndex:indexPath.row]];
return cell;
}
- (void)collectionView:(UICollectionView *)collectionViewdidSelectItemAtIndexPath:(NSIndexPath *)indexPath{
}
@end

Example of Grid layout using ‘UICollectionViewController

uicollectionview

Conclusion:

‘UICollectionViewController’ creates ‘Grid’/’Tile’ layout much faster and offers intuitive user interface in iOS 6 devices.

Auditnet® Is Now Available On Mobile (iPhone/iPad/Android)

We are delighted to announce that AuditNet® is now available on Mobile both iPhone/iPad and Android. With this app, now the existing users can enjoy browsing and downloading the same rich content what they see on web app, also a new user will be able to register to the site. Now advertisers will get traffic from both web and mobile application.  For last 12 weeks a dedicated team from Andolasoft (Mobile App Developers, UI Developers, Ruby On Rails developers and QA team) worked diligently to make it available on the app stores right on time. AndolaSoft team worked on UX/UI design, app development, testing, and deployment of app to the respective apps store.

Looking into current surge of iPhone, iPad and Android devices worldwide, AuditNet® started looking for a way to provide access to the audit templates to its mobile users to target rise in subscriptions. Hence, Andolasoft proposed a cost effective solution by developing a mobile app using Cross Platform technology – PhoneGap, on top of Ruby on Rails framework, enabling to run on both iOS and Android platform. The back-end uses RESTful API hosted on AWS for smoother performance.

 

Auditnet_mobile_image

Auditnet_appstore1Auditnet_googleplay

 

 

About Auditnet:

AuditNet® serves the global audit community as the primary communication resource with an online digital network where auditors share resources, tools, and experience including audit work programs and other audit documentation. In 2009 AuditNet® launched Web-based training for fraud detection and prevention, IT audit, data analysis, audit software tools and techniques, enabling auditors to learn essential skills anywhere at any time. As a NASBA approved CPE sponsor AuditNet® now offers low-cost high-quality training for auditors and financial professionals, providing convenience while eliminating the need for travel.

Visit www.auditnet.org to know more.

About AndolaSoft:

Based in Silicon Valley, Andolasoft is a Web and Mobile app Development Company. Here, we do web applications using Ruby on Rails, PHP and CakePHP. We’ve expertize on Mobile App Development involving as iPhone, iPad, Android, PhoneGap andSencha.
With a team of 200+ expert developers, we deliver cutting-edge solutions within budget and on schedule. We have happy customers from across the USA, UK, Australia, Canada, Singapore, Switzerland and Brazil.

Visit andolasoft.com to know more