Top iOS App Development Trends to Look For in 2023

iOS app development is the most rapidly evolving technology with new trends popping up every year. More and more companies are developing new and disruptive apps that are taking the market by storm.

The impact of artificial intelligence and machine learning has paved a new direction for iOS app development, the iOS app development has moved into a new renaissance.

According to recent statistics published by grandviewresearch the global mobile app development market has reached nearly $240 billion in 2023 which is growing at the rate of 13%.

iOS developers need to keep themselves updated with the latest development trends to deliver modern apps to their customers. Business owners should also be aware of the latest development trends so that they can ideate the right app for their business.

Top 8 iOS App Development Statistics and Trends

  • Number of iOS App Store Apps:
    As of September 2023, the Apple App Store hosted over 2.24 million apps.
  • iOS App Revenue:
    In 2023, iOS app revenue reached approximately $86 billion, and it is projected to grow in the coming years. 
  • iOS App Downloads:
    In 2023, the total number of iOS app downloads surpassed $142 billion.
  • Swift Programming Language Adoption:
    Swift, Apple’s programming language for iOS app development, has gained significant popularity since its introduction in 2014. As of September 2022, it was the 10th most popular programming language globally. 
  • ARKit Adoption:
    ARKit, Apple’s augmented reality framework, has been embraced by developers to create AR experiences. By 2023, more than 5,000 apps on the App Store were using ARKit.
  • iOS App Update Frequency:
    On average, iOS apps are updated every 30 to 45 days to improve performance, fix bugs, and introduce new features. 
  • User Retention Rate:
    The average mobile app retention rate for iOS apps after 90 days is approximately 21%, indicating the challenges in retaining users over time. 
  • In-App Purchases:
    As of 2022, in-app purchases accounted for over 50% of all mobile app revenue, indicating the importance of monetization strategies within iOS apps.

We have researched the top iOS development trends and have prepared this list. Read on to learn the new technology trend in iOS development that you can implement in 2023.

Augmented Reality (AR) and Mixed Reality (MR)

AR and MR technologies will continue to redefine user experiences in 2023. These technologies blend digital elements with the physical environment, enhancing interactions and engagement. 

From AR-based gaming experiences to AR-powered shopping and navigation apps, the possibilities are limitless. 

iOS app developers will leverage ARKit and other frameworks to create captivating and interactive apps that bridge the gap between the real and virtual realms.

AI and Machine Learning

AI and ML are two rapidly developing technologies that are transforming the way humans interact with technology.

Because AI and ML are more accessible and affordable for developers, it makes it easier for them to include advanced AI driven features such as personal assistants, chat bots, image recognition, etc into iOS apps.

2023 is the year of AI-based programs. We can expect to see more AI-based apps being developed for enterprises. Apple has a Core ML framework that enables developers to integrate machine learning models into iOS apps.

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This framework enables developers to add AI-driven features such as image recognition and natural language processing. These features can also help improve the user experience and user engagement.

Privacy and User Consent Features

In response to Apple’s push for user privacy, iOS app developers will implement features like App Tracking Transparency (ATT) to seek user consent before collecting and using personal data. 

This trend will reinforce user trust and encourage developers to adopt more transparent data practices. Apps that prioritize user privacy will likely enjoy increased user loyalty and retention.

IoT (Internet of Things)

IoT or Internet of Things is all about connecting physical objects such as home appliances, automobiles, and other electronic devices to a central computer system for intra-communication. It creates a more wholesome connected space enabling them to communicate with each other as well as transfer data.

IoT provides consumers the ability to remotely control their smart home devices though iPhones. Consumers can remotely operate devices such as lights, security systems, thermostats, vehicles, etc.

In 2022 usage of IoT devices increased by 18% which amounts to a total of approximately 14 billion.

Apps For Wearables

The popularity of smartwatches, fitness trackers and other wearable devices is rapidly growing. It is estimated that between 2023 to 2030 wearable technology will grow by 14%.

Wearable devices such as fitness trackers and smartwatches let users track their heart rate, get weather notification, view and send messages, play music and much more. These apps can enable users to get fast access to important information and functions.

Mobile Wallets

Mobile wallet is the one of the newest types of apps for iOS app development. It is quickly becoming popular for their ease of use and rewards such as loyalty points, wallet coins, with credit and debit functions.

Mobile-first countries such as India and China are fueling the growth of mobile wallets. These countries have truly revolutionised the way customers use mobile wallets because of their high smartphone penetration rate.

Mobile wallets also enable banks to reach a wider customer base. It is forecasted that by 2026 the number of mobile wallet users will exceed over 5 billion global users. Some of the most popular mobile wallets services are PayPal, ApplePay, GooglePay and AmazonPay who are taking the market by storm.

Chatbots

Chatbots have been in the trend for a while. Many businesses, especially customer support teams already employ chatbots to increase customer satisfaction and retention.

Online businesses use chatbots as virtual assistants who provide helpful information to customer queries. Moreover, chatbots can provide curated information on common queries.

A recent article on AI found that nearly 40% of consumers prefer to interact with businesses through chatbots and customer support if it can address their queries promptly and accurately.

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Businesses have also invested heavily on chatbots as an alternative way to interact with customers which not only saves them time and money but also reduces human errors and resource utilisation.

Today, chatbots have become highly effective and are able to provide information in a more human way.

Cloud Integration

Both developers and end-users are increasingly using cloud platforms to develop apps and services. Cloud services are quickly becoming the norm for storing files and documents. The trend will only continue to increase in 2023 and 2024.

Some commonly used cloud-apps available today are GoogleDrive, DropBox and Microsoft Office 365.

Cloud integration brings with it several other benefits such as file sharing, file security, flexibility, disaster recovery etc. which can be easily implemented and integrated while developing cloud-based apps.

Cloud integration is an essential part of any iphone application. It can solve different problems, such as:

Swift UI

SwiftUI is a modern and declarative framework for building user interfaces for various Apple platforms. It was introduced in 2019 and since then SwiftUI has only grown in popularity in developing intuitive and use-engaging interfaces for iphone devices.

The SwiftUI framework provides simple syntax for building user interfaces which makes it easier for developers to understand and use.

SwiftUI’s straightforward approach makes it easier to predict and debug the layout of the user interface which also makes it a great development technology for building both complex and dynamic user interfaces. Developers can take advantage of the SwiftUI to create truly native apps for Apple’s devices.

Camera-Focused Apps

The demand for camera-focused apps have skyrocketed in recent years. Mobile phone cameras are getting more and more powerful with each iteration.

2023 has witnessed an increase in usage of AI-driven camera apps for photography, video conferencing, remote communication and collaboration. It is also an important factor in encouraging more social media shares.

Apps like Instagram, Facebook, video reels leverage the camera to enable users to create stunning images and videos to be shared with their users thereby reaching a wider customer base.

5G Integration

The widespread adoption of 5G networks will transform the iOS app development landscape in 2023. With lightning-fast speeds and minimal latency, 5G integration will unlock new possibilities for app developers. 

Expect apps to load faster, deliver smoother streaming experiences, and facilitate real-time data processing. This technology will be particularly beneficial for apps that rely on augmented reality (AR), virtual reality (VR), and immersive gaming experiences.

Conclusion

The iphone development trends keep evolving in the market, today’s developers are quickly adopting these latest trends to develop more and more engaging apps for the users.

Moreover with the increasing awareness of these trends among customers, the demand for modern apps is getting higher making it paramount for iOS developers to keep up with the latest development trends.

 

Frequently Asked Question

  • What are the potential impacts of Apple’s new hardware and software updates on iOS app development in 2023?

Potential impact of Apple’s new hardware and software updates on iOS app development in 2023 includes improved performance and capabilities. This will require developers to optimize apps for new devices and software features. It may also introduce new opportunities for AR/VR integration and machine learning applications, shaping future app development trends.

  • What are the key factors to consider for iOS app developers targeting Gen Z and younger demographics in 2023?

Key factors for iOS app developers targeting Gen Z and younger demographics in 2023 would involve creating personalized and interactive experiences. Developers will leverage social media integration, prioritize short-form content, and address privacy concerns. Inclusive design and sustainability values will also resonate with this tech-savvy generation.

  • What are the top user experience (UX) trends to consider in iOS app development for 2023?

Top user experience (UX) trends for iOS app development in 2023 will revolve around voice-based interfaces, multi-device experiences, gesture-based interactions, dark mode support, and AI-driven personalized content. Developers must prioritize intuitive navigation and optimize app performance to enhance overall user satisfaction.

  • How will app monetization strategies evolve for iOS developers in 2023?

App monetization strategies for iOS developers in 2023 may shift towards subscription-based models, in-app purchases, and ad-supported free apps. Developers may also explore NFTs and tokenization for unique app features or digital goods, as well as user data privacy as a premium offering.

  • Will blockchain technology find applications in iOS app development trends in 2023?

While blockchain technology shows potential in enhancing security and decentralization, its direct application in iOS app development trends in 2023 remains uncertain. However, it could influence secure payment systems, digital identity verification, and token-based loyalty programs, depending on regulatory and adoption factors.

How To Enhance Image Processing With Core Image In IOS Apps

Core Image is a powerful framework for image processing and analysis technology designed to provide real-time processing for still and video images. This helps you easily apply filters to images, such as modifying the hue, exposure or vibrant. It uses the GPU or CPU rendering path to process the image data very fast.

Core Image can be chained with multiple filters to an Image or video frame at once by creating custom effects. Core Image provides us more than 90 built-in filters on iOS and over 120 on OS X. You can set up filters by supplying key-value pairs for a filter’s input parameters. You can use the output of one filter as the input of another filter, to create amazing effects.

Here is how the Core Image is related to the iOS operating system

core-image-1024x415

Before going into Core Image, let’s know about the classes used in the Core Image framework:

CIContext:

The CIContext is a class which provides an evaluation context for rendering a CIImage object. CIContext class is used to take advantage of the built-in Core Image filters while processing an image.

CIImage:

The CIImage is a class which represent an image or holds an image data which may be created from a UIImage, from an image file, or from pixel data.

CIFilter:

The CIFilter class produces a CIImage object as output. A filter takes one or more images as input. The filter class has a dictionary that defines the attributes,so the parameters of a CIFilter object are set and retrieved through the use of key-value pairs. This helps us to add some beautiful effect on the input image.

Sample example:

In this example local image path is used in resource file to apply effects.

// 1 Retrieving the localimage.png path from resource bundle

NSString *filePath =
  [[NSBundle mainBundle] pathForResource:@"localimage" ofType:@"png"];
NSURL *fileNameAndPath = [NSURL fileURLWithPath:filePath];

// 2 Converting the normal image to CIImage object by passing the URL of original localimage.png

CIImage *beginImage =
  [CIImage imageWithContentsOfURL:fileNameAndPath];

// 3 Adding the filter SepiaTone effect to the localimage.png

CIFilter *filter = [CIFilter filterWithName:@"CISepiaTone"
                              keysAndValues: kCIInputImageKey, beginImage,
                    @"inputIntensity", @0.8, nil];
CIImage *outputImage = [filter outputImage];

// 4 showing the output image in the UIImageView

IImage *newImage = [UIImage imageWithCIImage:outputImage];
self.imageView.image = newImage;

Note : Here we can change the value of the CIFilter value which is given 0.8 by using a slider which min value is 0 and max value is 1.

Here we have not used the CIContext to perform an CIFilter as said earlier. It helps us to make it easier.

Lets change the above code to include the CIContex:

CIImage *beginImage =
[CIImage imageWithContentsOfURL:fileNameAndPath];
 
// 1
CIContext *context = [CIContext contextWithOptions:nil];
 
CIFilter *filter = [CIFilter filterWithName:@"CISepiaTone"
keysAndValues: kCIInputImageKey, beginImage,
@"inputIntensity", @0.8, nil];
CIImage *outputImage = [filter outputImage];
 
// 2
CGImageRef cgimg =
[context createCGImage:outputImage fromRect:[outputImage extent]];
 
// 3
UIImage *newImage = [UIImage imageWithCGImage:cgimg];
self.imageView.image = newImage;
 
// 4
CGImageRelease(cgimg);

Let’s see what happened here:

Here we set up the CIContext object. The CIContext takes an NSDictionary that specifies options including the color format and whether the context should run on the CPU/GPU. Here the default values are fine and so you passed as nil for that argument.

Here we used an method on the context object to draw a CGImage. Calling this method createCGImage:fromRect: on the context with the supplied CIImage will give us an output as CGImageRef.

Next, we converted the CGImage to UIImage using “imageWithCGImage”.

At last we release the CGImageRef as CGImage. CGImage is a C API which need to free memory even it runs with ARC.

Note: To know about all available filters write the following code and call the method in viewDidLoad / onLaunch. The filters are written on the console log.

-(void)logAllFilters {
NSArray *properties = [CIFilter filterNamesInCategory:
kCICategoryBuiltIn];
NSLog(@"%@", properties);
for (NSString *filterName in properties) {
CIFilter *fltr = [CIFilter filterWithName:filterName];
NSLog(@"%@", [fltr attributes]);
}
}

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How To Make Static Framework IOS Device Independent?

In our previous post, we had mentioned the steps to create a Static Library or Framework for iOS. Here, we will illustrate the steps to make it device independent, i.e. the library can be used to develop app for all iOS devices, instead of recreating the code for each device.

Step 1: Create an Aggregate Target

  • Click File >> New Target and create a new Aggregate target in Other menu.

  • Name your aggregate target – like ‘Framework’

xcode_image

 Step 2: Adding the Static Library as a Dependent Target

  • Add the static library target to the ‘Target Dependencies’.

framework-image

Step 3: Build the ‘Other’ Platform

  • To build the ‘Other’ platform, use a ‘Run Script’ phase.

  • Add a new ‘Run Script’ build phase to your ‘Aggregate’ target and paste the following code.
set -e
 
set -e
 
set +u
 
# Avoid recursively calling this script.
 
if [[ $SF_MASTER_SCRIPT_RUNNING ]]
 
then
 
   exit 0
 
fi
 
set -u
 
export SF_MASTER_SCRIPT_RUNNING=1
 
  
 
SF_TARGET_NAME=${PROJECT_NAME}
 
SF_EXECUTABLE_PATH="lib${SF_TARGET_NAME}.a"
 
SF_WRAPPER_NAME="${SF_TARGET_NAME}.framework"
 
  
 
# The following conditionals come from
 
# https://github.com/kstenerud/iOS-Universal-Framework
 
  
 
if [[ "$SDK_NAME" =~ ([A-Za-z]+) ]]
 
then
 
   SF_SDK_PLATFORM=${BASH_REMATCH[1]}
 
else
 
   echo "Could not find platform name from SDK_NAME: $SDK_NAME"
 
   exit 1
 
fi
 
  
 
if [[ "$SDK_NAME" =~ ([0-9]+.*$) ]] then
 
   SF_SDK_VERSION=${BASH_REMATCH[1]}
 
else
 
   echo "Could not find sdk version from SDK_NAME: $SDK_NAME"
 
   exit 1
 
fi
 
  
 
if [[ "$SF_SDK_PLATFORM" = "iphoneos" ]]
 
then
 
   SF_OTHER_PLATFORM=iphonesimulator
 
else
 
   SF_OTHER_PLATFORM=iphoneos
 
fi
 
  
 
if [[ "$BUILT_PRODUCTS_DIR" =~ (.*)$SF_SDK_PLATFORM$ ]]
 
then
 
   SF_OTHER_BUILT_PRODUCTS_DIR="${BASH_REMATCH[1]}${SF_OTHER_PLATFORM}"
 
else
 
   echo "Could not find platform name from build products directory: $BUILT_PRODUCTS_DIR"
 
   exit 1
 
fi
 
  
 
# Build the other platform.
 
xcodebuild -project "${PROJECT_FILE_PATH}" -target "${TARGET_NAME}" -configuration "${CONFIGURATION}" -sdk ${SF_OTHER_PLATFORM}${SF_SDK_VERSION} BUILD_DIR="${BUILD_DIR}" OBJROOT="${OBJROOT}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}" $ACTION
 
  
 
# Smash the two static libraries into one fat binary and store it in the .framework
 
lipo -create "${BUILT_PRODUCTS_DIR}/${SF_EXECUTABLE_PATH}" "${SF_OTHER_BUILT_PRODUCTS_DIR}/${SF_EXECUTABLE_PATH}" -output "${BUILT_PRODUCTS_DIR}/${SF_WRAPPER_NAME}/Versions/A/${SF_TARGET_NAME}"
 
  
 
# Copy the binary to the other architecture folder to have a complete framework in both.
 
cp -a "${BUILT_PRODUCTS_DIR}/${SF_WRAPPER_NAME}/Versions/A/${SF_TARGET

Step 4: Build to verify

  • Now  you have set up an environment to build a distributable <project_name>.framework

  • Build the ‘Aggregate’ target

  • Expand the Products group in X-Code, right click the static library and click ‘Show in Finder’

Note: If this doesn’t open Finder to show the static library, then try opening

~/Library/Developer/Xcode/DerivedData/<project name>/Build/Products/Debug-iphonesimulator/.

  • In this folder you will find your <project_name>.framework folder.

You can now share the <project_name>.framework among other iOS app developers.

How To Use “UIActionSheet” As A Pop-over View In Your IOS Apps

iOS-destructive_button

What is UIActionSheet

The action sheet in iOS contains a title and one or more buttons. Each of the buttons is associated with separate actions. It can be presented from a toolbar; tab bar, button bar item or from a view, however the title can be optional.

Why use UIActionSheet?

UIActionSheet is used in the following cases:

  • To show an option for a given task
  • To prompt the user to confirm an action
  • To get user input

Action sheet is dismissed by touching anywhere outside the pop-over.

How to use it?

  • Extend the UIActionSheetDeleagte in the .h header file of the ViewController
  • Then add a method named as”showActionSheet”

Example

[sourcecode]@interface MyViewController : UIViewController {

}

-(IBAction)showActionSheet:(id)sender;
@end[/sourcecode]

Initializing the UIActionSheet takes 5 following parameters

  •  initWithTitle
  • delegate
  • cancelButtonTitle
  • destructiveButtonTitle
  • otherButtonTitles

Add the following code in the .m file of viewcontroller.

Example

[sourcecode]-(IBAction)showActionSheet:(id)sender {
UIActionSheet *popupQuery = [[UIActionSheet alloc] initWithTitle:@"Set your title" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Destructive Button" otherButtonTitles:@"Rename",@"Delete", nil];

popupQuery.actionSheetStyle = UIActionSheetStyleBlackOpaque;
[popupQuery showInView:self.view];
[popupQuery release];
}[/sourcecode]

How to know which button was clicked by user?

There is a delegate method named as “actionSheet clickedButtonAtIndex” in which you can get the action.

[sourcecode]-(void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {

switch (buttonIndex) {
case 0:
NSLog(@”%@”,Destructive Button Clicked);
break;
case 1:
NSLog(@”%@”,Rename Button Clicked);
break;
case 2:
NSLog(@”%@”,Delete Button Clicked);
break;
case 3:
NSLog(@”%@”,Cancel Button Clicked);
break;
}
}[/sourcecode]

Conclusion:

UIActionSheet gives additional choices to the users for a particular action & gives a cleaner look to the app.

Guide To Display Images In Grid View On IPhone

In some iOS apps, displaying images in a single view would make the UI lose its uniformity. It would be difficult to manage images of different resolution and impossible to keep track of thousand of images without using Grid View in iPhone.

This is just like a “Grid View” application. Here we will explore how to display images, programmatically in “Grid view” on an iPhone.

Here We Go…

Step 1:

  • Open Xcode
  • Create a View base applicationGridview-123
  • Give the application name “ImageGrid”.

Step 2:

The directory structure is automatically created by the Xcode which also adds up essential frameworks to it. Now, explore the directory structure to check out the contents of the directory.

Step 3:

Here you need to add one ‘NSObject’ class to the project.

  • Select  project -> New File -> Cocoa Touch -> Objective-C class
  • Give the class name “Images”.

Step 4:

Then add an image to the project and give the image name “icon.png”.

Step 5:

  • Open “ImageGridViewController” file and add ‘UITableViewDelegate’ and ‘UITableViewDataSource’
  • Define ‘UITableView’ and ‘NSMutableArray’ classes as well as the buttonPressed: method
  • Import the ‘Image.h’ class and make the following changes.

[sourcecode]#import &lt;UIKit/UIKit.h&gt;
#import "Image.h"
@interface ImageGridViewController:UIViewController &lt;UITableViewDelegate, UITableViewDataSource&gt; {
IBOutlet UITableView *tableView;
NSMutableArray&nbsp; *sections;
}
@property (nonatomic, retain) UITableView *tableView;
@property (nonatomic, retain) NSMutableArray *sections;
-(IBAction)buttonPressed:(id)sender;
@end[/sourcecode]

Step 6:

  • Double click the ‘ImageGridViewController.xib’ file and open it in the Interface Builder.
  • First drag the ‘TableView’ from the library and place it in the view window.
  • Select ‘tableview’ from the view window and bring up connection inspector and connect ‘dataSource’ to the ‘File’s Owner’ and delegate to the ‘File’s Owner’ icon.
  • Now save the .xib file and go back to Xcode.

Step 7:

In the ‘ImageGridViewController.m’ file, make the following changes:

[sourcecode]#import "ImageGridViewController.h"
#import "Item.h" @implementation ImageGridViewController
@synthesize tableView,sections;

-(void)loadView{

[super loadView];
sections = [[NSMutableArray alloc] init];

for(int s=0;s&lt;1;s++) { // 4 sections
NSMutableArray *section = [[NSMutableArray alloc] init];

for(int i=0;i&lt;12;i++) {// 12 items in each section
Image *item = [[ Image alloc] init];
item.link=@"New Screen";
item.title=[NSString stringWithFormat:@"Item %d", i];
item.image=@"icon2.png";

[section addObject:item];
}
[sections addObject:section];
}
}

– (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return [sections count];
}

– (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 1;
}

– (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath {
NSMutableArray *sectionItems = [sections objectAtIndex:indexPath.section];
int numRows = [sectionItems count]/4;
return numRows * 80.0;
}

-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {

NSString *sectionTitle = [NSString stringWithFormat:@"Section&nbsp; %d", section];
return sectionTitle;
}

– (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {

static&nbsp;&nbsp; &nbsp;NSString *hlCellID = @"hlCellID";

UITableViewCell *hlcell = [tableView dequeueReusableCellWithIdentifier:hlCellID];
if(hlcell == nil) {
hlcell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault reuseIdentifier:hlCellID] autorelease];
hlcell.accessoryType = UITableViewCellAccessoryNone;
hlcell.selectionStyle = UITableViewCellSelectionStyleNone;
}

int section = indexPath.section;
NSMutableArray *sectionItems = [sections objectAtIndex:section];

int n = [sectionItems count];
int i=0,i1=0;

while(i&lt;n){
int yy = 4 +i1*74;
int j=0;
for(j=0; j&lt;4;j++){

if (i&gt;=n) break;
Image *item = [sectionItems objectAtIndex:i];
CGRect rect&nbsp; = CGRectMake(18+80*j, yy, 40, 40);
UIButton *buttonImage=[[UIButton alloc] initWithFrame:rect];
[buttonImage setFrame:rect];
UIImage *buttonImageNormal=[UIImage imageNamed:item.image];
[buttonImage setBackgroundImage:buttonImageNormal forState:UIControlStateNormal];
[buttonImage setContentMode:UIViewContentModeCenter];
NSString *tagValue = [NSString stringWithFormat:@"%d%d", indexPath.section+1, i];
buttonImage.tag = [tagValue intValue];
//NSLog(@tag….%d", button.tag);
[buttonImage addTarget:self
action:@selector(buttonPressed:)forControlEvents:UIControlEventTouchUpInside];
hlcell.contentView addSubview:buttonImage];
[buttonImage release];

UILabel *label = [[[UILabel alloc]initWithFrame:CGRectMake((80*j)-4, &nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;yy+44, 80, 12)] autorelease];
label.text = item.title;
label.textColor = [UIColor blackColor];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = UITextAlignmentCenter;
label.font = [UIFont fontWithName:@"ArialMT" size:12];
[hlcell.contentView addSubview:label];
i++;
}
i1 = i1+1;
}
return hlcell;
}
-(IBAction)buttonPressed:(id)sender {
int tagId = [sender tag];
int divNum = 0;
if(tagId&lt;100)
divNum=10;
else
divNum=100;
int section = [sender tag]/divNum;
section -=1;// we had incremented at tag assigning time
int itemId = [sender tag]%divNum;
NSLog(@"…section = %d, item = %d", section, itemId);
NSMutableArray*sectionItems = [sections objectAtIndex:section];
Image&nbsp;&nbsp; &nbsp;*item&nbsp;&nbsp; &nbsp;=&nbsp;&nbsp; &nbsp;[sectionItems objectAtIndex:itemId];
NSLog(@"Image selected…..%@, %@", item.title, item.link);

}

-(void)viewDidLoad{
[super viewDidLoad];
}

-(void)didReceiveMemoryWarning{
[super didReceiveMemoryWarning];
}

-(void)viewDidUnload{
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}

-(void)dealloc{
[super dealloc];
}
@end[/sourcecode]

Step 8:

Open the ‘Image.h’ file and make the following changes:

[sourcecode]#import &lt;Foundation/Foundation.h&gt;
@interface Image:NSObject{
NSString*title;
NSString*link;
NSString*image;
}
@property(nonatomic, copy)NSString*title;
@property(nonatomic, copy)NSString*link;
@property(nonatomic, copy)NSString*image;
@end[/sourcecode]

Step 9:

Make the changes in the ‘Item.m’ file:

[sourcecode]#import "Image.h"
@implementation Item
@synthesize title, link, image;
@end[/sourcecode]

Step 10:

Now save it and compile it in the Simulator.

It would be smart to use Grid View to display a number of images in a single view because it enables to manage multiple images efficiently. Users are also facilitated to keep track of their images. It becomes eye soothing and looks great on the iPhone mobile devices.

Keep visiting regularly to Andolasoft blog to know our upcoming article about the process to show your android Smartphone captured images dynamically in “Grid View” Layout.

IPhone 5S And IPhone Mini Is Expected To Release This Year

According to some latest reports from an Apple Insider, it is claimed that, currently they are working on new iPhone models, which will be unveiled later this year. It is expected that there will be two iPhone models. One of these will be the next generation iPhone, presumably iPhone 5S and the other a cheaper iPhone with a polycarbonate body.

The next iPhone is expected by 2014 whereas the cheaper iPhone model can be expected to be released sooner this year.

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MacRumours has also reported that according to Barclay’s analyst Kirk Yang, Apple is undeniably working on iPhone 5S and a cheaper iPhone, and about to launch in the August-September of this year.

Yang assumes that both the iPhones will have two models, one being made especially for Chinese customers. MacRumours further stated that, “The report claims that Apple is still weighing production volume for the new phones, working to estimate how much the lower-cost iPhone will cut into iPhone 5S sales and still gauging appropriate volumes for an expansion to China Mobile. Regardless, Apple does expect total iPhone shipments to be higher than last year’s levels.”

KGI Securities analyst Ming-Chi Kuo point out that the next generation iPhone will be called iPhone 5S, which will be identical to the iPhone 5. It will feature a faster 28 nanometer A7 chip, fingerprint sensor, smart LED flash and enhanced camera functionalities with f2.0 aperture.

The phone is expected to be available in two colors, just like the current iPhones, which contradicts its earlier rumors that new iPhone models would ship with multiple colors like the new iPod touch.

Pointing to the budget friendly iPhone 5, he pointed that it would be priced between $350 and $450, with a comparatively thicker (8.2 mm) plastic casing. He also revealed that the production might begin during the third quarter of this year.

Analyst Brian White pointed that Apple will release a new iPhone model with varying screen sizes that will help the company to earn revenue for reach models. He mentioned that the smaller iPhone version is specifically manufactured to target Chinese market and to open up opportunities in India.

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Peter Misek’s findings mentioned that the next iPhone will feature a new super HD camera and display, longer battery power, NFC connectivity, IGZO screen for Retina+, 128GB storage, and could be available in multiple colors. He stated that many iPhone 5S prototypes were being tested in the recent past.

According to him the device had Retina+ IGZO display, A7 quad-core processor and in-built gesture control. It will feature a new design with no home button. He also referred the iPhone mini will be offered at a price range of $200 to $250 and said that the project hasn’t been approved yet.

Larger display with sharp images would help the iphone application developer to build vibrant iPhone applications with high definition images and sharp looking UIs. It would also affect the app design strategy for developers and designers.